Licence to Paint, a spy in nine paintings
The Walk was the second of three games that came out of one afternoon, all from the same 2022 idea: a public-domain painting is already a finished point-and-click screen, with the characters standing in it. The first was a museum adventure. The second was The Walk. Then I asked for the one I had wanted all along:
wow so amazing! so now we have 3 projects haha... the museum, the continuous walk and then the thing I actually wanted haha... [...] ok so the thing I actually wanted was basically Monkey Island but instead of custom backgrounds use paintings... the theme... maybe we can 007 style something, since that will easily take you around the world.
Twenty-five minutes later it was live. All three were built on 3 September; this one carries the 4th because the 3rd already belongs to The Walk.
Sets, not subjects
In the museum game you climb into The Milkmaid and talk to the milkmaid. Here the paintings are only where things happen. London, 1889: cities are losing their colour, Covent Garden has gone grey overnight, and Agent Seven of the Department of Improbable Affairs is after Baron Grau, who is packing all of it into a Chromatic Engine. His defence, when she finds him: I am giving the world good taste: silver, grey, and black, like a fine etching.
The Department is Wright of Derby's Air Pump. Caillebotte's rainy street hides the informant, Lautrec's Moulin Rouge has the duel, Canaletto's Piazza San Marco has the forger, Gérôme's carpet merchant sells ultramarine, Hiroshige's Edo has gone grey, Piranesi's Round Tower is the fortress, and Renoir's dance at the Moulin de la Galette is the party at the end. Between them is Quill's map, drawn in code and captioned mostly accurate.
Monkey Island rules
It plays like the LucasArts games: six verbs under the picture, a sentence line that says what a click will do (Use the grey glove with Signor Copia), pockets with drawn icons, right click to look. Agent Seven is drawn in code, not painted, and like the walker in The Walk she is scaled to the people around her. At the front of the Air Pump she is drawn at 1.8, at the front of Canaletto's piazza at 0.26: the same woman, seven times smaller.
The insult sword fight is here too, without the swords. Madame Vermilion, the green face at the right edge of Lautrec's painting, has not lost at Repartee since 1885, and that was a bishop. She insults you, you answer, the room decides, first to three. The right answers come from the regulars at the other tables; lose and you buy champagne for the whole table.
Run home, little agent. London is grey, and so are you.
London is grey because somebody is stealing it. I came to see who dresses so badly
they need the whole world to match.
Edo goes grey
Hiroshige's theatre street is the one set that changes. The Baron has hung one of his lanterns among the theatre's and it has drawn the colour out of the whole print. All twenty lanterns look grey; the Chromatic Monocle shows which one is a hole in the light, packed full of stolen colour, humming. Unhook it and the blue comes back over about a second and a half.
Not a point-and-click guy
About two hours later I played it:
dont know how to get out of the map... I love the setting the writing and everything... only thing is I am not much of a point and click guy so I need more guidance / clearer guidelines or whatever... imagine a super easy mode for the game
Earlier that afternoon I had said the same about the museum game: I am usually a bit
bored by point and click so perhaps we can increase the pace
. But the map was not me.
It was a bug, and it was in every door: a click on an exit or a pin walked you up to it
and stopped there. The agent's own playthrough called the exits directly in code, so it
went through every door a player could not.
Six minutes later both were in: the doors worked, and the title had a second way to start. Begin · guided always shows a Next: line with the exact step in plain words, puts a gold ring on the thing to click, and tags every person, thing and exit. Begin · classic hides all of it; H shows the same hint for a few seconds.
The museum one
The first of the three is The Wanderer's Day Off. You are Friedrich's Wanderer above the Sea of Fog, and you want one walk in sunshine. The Night Guard counts the paintings at midnight, so first you need a stand-in on your rock. The rowers under Hokusai's wave give you a fish, the waiter at Van Gogh's café takes it for a coffee, the Milkmaid trades her jug for the coffee, cold milk wakes a Bruegel harvester off his sheaf, and straw, jug, coat and stick make a double. It ends in the 2022 painting, with the 2022 line.
My first reaction was to the words:
I absolutely love everything except the usual AI language... this is a recurring theme. I need you to write in an epic way but also a videogame way which means for adults and children alike... so the writing is the main thing now. also a main quest. what am I supposed to do? why am I here?
After the rewrite, about the rooms: the paintings where something happens like the
boat with fish or the cafe... that's just peak... the way he sits down...
- paintings
- nine, from 1749 to 1903, out of seven collections, each credited as you enter and again at the end
- verbs
- six: walk to, look at, talk to, pick up, use, give
- code
- 1,241 lines of JavaScript in three files, plain canvas, no engine
- weight
- 2.4 MB, nearly all of it the paintings
- built
- 3 September: 25 minutes from the ask to the first live version, the door fix and guided mode two hours after that
- the museum one
- six paintings, about 20 minutes
Still rough
Neither game has any sound. Both are made for a mouse and a wide screen. The longest retort runs into the right edge of the frame, as in the screenshot above. The only complete playthrough on record is the headless one the agent wrote; my own run stopped at the broken map. The screenshots are real frames of the live games, but taken by opening each room directly with the game's own room parameter rather than by playing there, so the pockets and the mission line show a state set up for the picture, not a save.