Atlantis, something better than piracy
Atlantis was a startup that never got past its pitch deck. The idea: a legal way to play the classic console games, on whatever screen you have, without buying an old console and a cartridge on eBay. In early 2020 it went through an incubator programme, and on this day there was a check-in where the deck was picked apart. My side of the call survives because the Zoom chat was saved, and one line from it is the whole pitch:
How come I cannot Play a massively popular game like secret of mana on my TV even though I am willing to pay for it?
A few minutes later the line that ended up on a slide:
it's really not something that happens because piracy is so hard to kill. Like Daniel Ek said "the only way is to create something better than piracy"
What it was supposed to be
Most of the folder is notes, and they argue with themselves. The plain version was "Netflix for 90s videogames", as an outreach letter from March put it: emulators on phones, PCs and in browsers, one monthly price. The notes doubt the flat rate:
As I browse some of the competition.... jam.gg or Anstream ... I can't help but think that they suck and this idea of a retro games subscription makes 0 sense. I don't want that, especially if there are no major flagship titles. MUCH better would be a platform where I can pay to play or pay to own a retro game in the cloud and I mean ANY retro game, especially SNES ones.
The case for it was the games you cannot get. The list of "the hardest yet most appreciated retro games to play legally" starts with "Earthbound: 400$" and then never gets a second price. One way around the licences was a rack of real consoles in a cooled room, each with a cartridge in it, streamed to whoever rented it:
retro cloud: let people buy hardware and cartridges without ever having to manage them in their own household. We set up the streaming and everything for you with a center on each continent. Basically, you buy the stuff and pay us to keep it running and when you don't use it, you don't pay!
The check-in
The notes from that call read like a list of everything that was missing. The feedback: "too much time on memory lane", "merge the two competition slides", "how many users does antstream or stadia have". The one marked as the elephant in the room was the guaranteed minimum, the money a publisher wants up front before it licenses a single game. A coaching session two weeks earlier had put a figure on doing it worldwide with the whole library: "500k minimum". And one line in my own notes:
I can create a working prototype but not for public launch.
In the chat it came out as "we can't really Show users using our product or have real Reviews :/ since there is no working prototype". What there was instead: 87 signups from a form nobody had pushed, a draft letter to emulator developers that begins "I have never written an emulator or even part of an emulator myself. Still, I want to create a platform that combines tens of emulators", and a petition idea, for publishers to free up access to their old games.
- folder
- 113 files, November 2018 to April 2023, most of them from February and March 2020
- made
- Adobe XD mockups for TV, web and phone, logo drafts, a landing page draft
- decks
- five PowerPoint files and two PDFs, the first from 17 February, the last from 18 April 2020
- research
- press clippings on Stadia, PlayStation Now and xCloud, traffic of ROM sites, a ROM-site lawsuit
- code
- none
Still rough
It never got further. There is no prototype, the decks show games nobody had licensed, and the question from the coaching notes was never answered: "is it still interesting without Nintendo?". The folder was opened once more in spring 2023, for a to-do list. It sorts the idea into two roads, real consoles streamed from a rack, or emulation starting with "the lamest 3rd party games that no one really wants to play" and ads for a free tier, and it has one line written with some satisfaction, less than three months after Google shut Stadia down:
Google Stadia's failure (which I predicted and the "gaming experts" in the cohort thought I was totally off)
The prediction is in the notes from December 2020: "Stadia has shitty product".
There is nothing to open. The mockups, decks and notes are on my drive, and the game art in them belongs to Nintendo, Sega and the others.